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world of tank review

                           World of Tank Desktop Games

For developers Wargaming.net, 150 different tanks, tank destroyers and self-propelled guns just aren't enough. They plan to eventually expand their game's roster to include around 500 engines of war from around the world. Some are infamous, some are esoteric and more than a few never got off the drawing board.

It seems that, whatever kind of person you might be, Wargaming.net believe there's a tank out there just for you. Just as there is also an armour-piercing shell with your name on it or, in my case, a constant and unremitting rain of them.

World of Tanks has been rumbling along in open beta for a while now, but we're reviewing it as a boxed copy is making its way onto the UK high street this week - despite the fact that it's free to play online (more on this later). It's a team-based shooter which draws heavily from its first-person cousins, giving you the opportunity to take control of tanks from the classic era of armoured combat while also shedding any pretence of being a serious vehicle sim. You still point and shoot, but you do it at a rather slower and more considered pace. If you can imagine Day of Defeat as a lithe and limber ninja, then World of Tanks is a stoic sumo with a particular and very patient style. .

That's not to say it's at all difficult to pick up. I can't help but think of it as Counter-Strike on caterpillar tracks, as it certainly manages to demonstrate that game's variety, accessibility and immediacy, but at a more measured pace.

From the moment you climb into your first tank, the game very much makes you feel you're inside a rolling, squeaking, jerking combat machine: something that can be as clumsy as it is deadly. Your field of fire is limited, your creaking turret takes time to rotate and with every start and stop, your entire world spasms with the momentum. Driving through a crater or a ditch pitches your whole vehicle violently, ruining your aim, and as you lurch about a country village you can't help but accidentally smash your way through yet another fence, dog house, washing line or dining room. .

Although there's the familiar mouse-and-keyboard control system, instead of strafing and skipping their way from cover to cover, players motor their way through large outdoor environments, hiding their vehicles in the shells of collapsed buildings or quietly parking behind a bush on a hill. Rather than needing the precise aim of a twitch gamer, you'll have to consider the benefits of cover, of outmanoeuvring enemy units and, when you can, the advantages of striking at an opponent's weaker rear armour.

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Then there's the actual business of spotting the enemy. If nearby team-mates can see an enemy unit, then you also can, but otherwise enemies remain hidden until your crew spot them, a factor determined by a combination your equipment, their distance, their speed and their cover - and also whether they are firing high-explosive rounds toward you.

Of course, this works both ways, and if you've been spotted by one enemy tank, it's a good bet any of their nearby allies know where you are, too. It's not always prudent to open fire at the first opportunity and often possible to remain hidden in undergrowth and watch naive tank commanders trundle by. It also pays to watch for clouds of smoke or the tell-tale sign of a falling tree in the distance.

Don't get me wrong - none of this is either technical nor particularly cerebral, but it does mean the game is far less about making split-second decisions and more about making the right decisions..

it also makes for increased emphasis on team play. Since artillery units are vulnerable on the field of battle but excellent at shelling enemy units spotted from afar,.

Of course, gamers will be gamers and you'll always have one or two with their own interpretation of play - and World of Tanks isn't yet the most communicative of experiences. It doesn't help that the game suffers somewhat from an undeveloped communications interface and could do with a few more shortcuts and, perhaps most importantly, more space for more in-game text that doesn't fade away quite so fast..

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